Totems of the Dead Hexcrawl

Posted on March 3, 2012

8


Skadia

Hello dear Readers,

I know many of you are waiting for it but there is no Savage Space post today. Sadly I could not get as much done as I would have liked. Damn Work! But work is not the only culprit. My players asked me to set up a second group so we have a go-to game on days where not all players can make it. They wanted something fantasy with magic and monsters to have something different from our regular modern horror game.

My chance to run a Setting I really like : Totems of the Dead. I also always wanted to do a hexcrawl. And have a Viking campaign. These parts fit together really well. I will run the game in the Totems setting but with a few tweaks. For example I disliked the implication that all the different cultures would be in semi regular contact with each other. Instead I want to play it as the Skadians having just arrived a few generations ago. There are some already established settlements and cities but nothing bigger then a few thousand people. There has been contact with some of the natives but so far no real understanding between the cultures. Part of the area is already discovered and mapped but much is still unknown and left to be uncovered.

TotemsHex, Totems of the Dead Hexmap version 1The Players will be part of a clan that crosses the ocean to follow the call to the new world from an influential Jarl. He is a descendant from a bloodline the players clan has been loyal to for generations. The Jarl has just established a Fort in the far reaches of the north. The players are part of the last group of the family to arrive due to severe storms that delayed them for a long time. When they arrive at the Jarls Stronghold most of the family has already left again to build the village where they all will live. To kick things off I will use the “Out of Ale” scenario. Afterwards they will head out to their Village where the hexcrawl will begin.Skadian Lands

I am in the middle of my preparations and so far I have recreated the Untamed Lands as  a hexmap (see above) and then drilled down to the Skadian Lands (right) and created these as the Adventures will take place mostly in that area. I have also prepared a set of custom Icons (below) for use in Hexographer with a more “Viking” look fitting for the Skadians. There is still some work needed on the hexmaps as I am not totally happy with them yet but overall they will be workable.

Now the real fun starts. No hexcrawl without encounter tables and randomly determined adventure locations. The Welsh Piper Website has been a great inspiration and help in getting started, especially his articles about Hex Based Campaign Design and Encounter Tables. The latter is a still ongoing series and has already helped me in setting up some mock tables I will have to refine a bit. As you may know I am a huge fan of card based generation. I used that in the Adventure Generator in Savage Space. Everything I find so far are examples of dice tables though. I wager this is simply because you can better set up encounters with dice as you can better influence rarity of encounters. With cards the probability curve is totally different. Not sure how this will work out. When I have something finished I will post again here.

Does anyone of you have experience with hexcrawls using Savage Worlds or any other system? I would love your comments or advice! Read you soon.

Posted in: Savage Worlds