Welcome back! It has been a while that I released anything. This time it is the 6Q System. I based it on the excellent Freeform Universal system by Nathan Russel. My goal with this game is to facilitate quick collaborative … Continue reading New Game: The 6Q System
After I posted my review for the year with a look at PWYW vs fixed price I posted it on G+ and was lucky enough that Kevin Crawford from Sin Nomine Publishing and Stars without Number fame dropped by and … Continue reading Taking notes from Kevin Crawford
What a year 2018 was. Most exciting, wonder- and stressful was the birth of my baby girl in January, almost exactly a year ago. It was a wonderful ride that of course shook up a everything and turned my life upside down. To have an outlet as a stay at home dad I decided to publish my first games on DTRPG. On the one hand of course out of curiosity but mostly so I could earn some money from my hobby to continue to invest in more games and stock art etc. Money is tighter then it has been in a long time and this is my way of earning some “play money”.
I specifically want to explore the difference PWYW and fixed price made for me. My games are super niche and can’t compare to any bigger names but I hope those numbers will still be informative for you.
As many of you may have already noticed, I put up my minimald6 game Furious Roads on DTRPG as a “pay what you want” title. I debated long and hard if I should but after some discussion with and encouragement from … Continue reading Now on DTRPG: Furious Roads
The series to introduce my minimald6 games continues with the fourth and as of now final game. Get Funky would not exist if it wasn’t for Daniel Hidalgo Vicente’s great art. I was a Patreon of his while he was … Continue reading My minimald6 games: Get Funky
The series to introduce my minimald6 games continues with the third game. This game is actually a port of an earlier game I wrote for D00lite, Riders, my take on Motorcycle Clubs inspired by Sons of Anarchy. This was a … Continue reading My minimald6 games: Riders
A few days ago I posted about my process of “Setting the mood” in Roll20 and used my Fallout game as an example. While digging through my old files I found all the tokens I had done with Token Tool … Continue reading Fallout Tokens
The series to introduce my minimald6 games continues. The second game I wrote and want to introduce is Fangs, my love letter (or blatant rip off, depending on who you ask) to Vampire the Masquerade. Compared to core minimald6 Fangs … Continue reading My minimald6 games: Fangs
After introducing minimald6 it is time to show the games I made with it. The first game I wrote is my personal take on Mad Max. It was great fun to write as Post Apocalypse and especially Max always had … Continue reading My minimald6 games: Furious Roads
Hello World, During my conversion of John Sinclair to Savage Worlds I had to think about a way to simulate a special Class feature. John Sinclair contains a Bodyguard Player class which has the special feature that they can take a hit for another Character by spending the equivalent of a Bennie. Since one of the players has that class I could not convert without it. So here is my take. A new Edge: Bodyguard (Professional) Spirit D6 Vigor D8 The Character can leap in front of an attack that would otherwise have hit another character by spending a Bennie. … Continue reading New Edge: Bodyguard