Thief: The Dark Project is still one of my favorite games of all times. And with the release of the new Thief game nostalgia set in. That nostalgia merged with my current D00lite fixation one night. Starting the next morning I did … Continue reading Thief – Sneak, Stalk, Steal, Survive the D00lite way
Hello World, Savage Space is done! After weeks of work, discussions, revision, and testing Savage Space version 1.0 is finished and ready for you. The rules to run space ships as characters included in this PDF are the part … Continue reading Savage Worlds : Savage Space released
Hello World! yesterday I posted a first version of my Savage Space weapon PDF. After I received some feedback I have updated it to version 02 with some small amendments. If all goes well this will only need minor tweaks before being put in the Savage Space booklet. Let me know what you think! Savage Space Weapons V 02 Additionally I have been working on more stuff too so here is the first version of the Savage Space Armors. Savage Space Armors V 01 I appreciate any kind of feedback, ideas or suggestions! Read you soon! Continue reading Savage Worlds: Savage Space Weapons Version 0.2 and Armor 0.1
Hello World! as I posted a few days ago I am working on my own personal use Sci Fi setting. For the Fun of it! There are a lot of Movie or Series specific ones but hardly any “generic” ones. At the moment I am still creating weapon and equipment lists for my players. I tend to write in some fluff, but please feel free to ignore it. I try not to imply too much of a background. But as I am writing it specifically for my game something always sneaks in. I would love to hear feedback on this. … Continue reading Savage Worlds: Savage Space Weapons Version 0.1
I am not sure why but lately I am enamored with the idea of SF campaign. Sadly my players are a wee but resistant. but since when did actually GM prep have anything to do with upcoming games right? It is fun! So I started to jot down some ideas here and there. For now I have some thoughts on personal weapons and armor. Do you want to know more?
Hello World! I am steadily working on my John Sinclair conversion and looked at the way Bennies work and thought about more uses which might fit the John Sinclair Universe. The Benny mechanic is great and any way I can get my players to use them is a good one! Additionally it is one of the easiest things to add as you can test it immediately at the table and just as easily remove it again. On to the rules I say! Look what I found : Your character suddenly remembers an Item he had stuffed in his pockets or … Continue reading Savage Sinclair: 2 New uses for Bennies
Hello World, first content Post for my John Sinclair conversion. The characters in the John Sinclair stories are never giving up. No matter how bad they may fail, they simply go at it again. Now even more determined than before. Determined (Background) Spirit D8 The Character is absolutely determined in everything he does. Not one to give up easily he will always try his very best. And if he fails something he simply pushes himself even harder. When you spend a Bennie to re-roll a failed test, you apply a +2 modifier to your roll Continue reading New Edge: Determined