

Useful links for session prep 2018
The internet has been a great boon to GMs. It has never been so easy to do research and to find resources someone else created that can save you a ton of work. Back in 2013 I already shared a … Continue reading Useful links for session prep 2018

My minimald6 games: Riders
The series to introduce my minimald6 games continues with the third game. This game is actually a port of an earlier game I wrote for D00lite, Riders, my take on Motorcycle Clubs inspired by Sons of Anarchy. This was a … Continue reading My minimald6 games: Riders

Fallout Tokens
A few days ago I posted about my process of “Setting the mood” in Roll20 and used my Fallout game as an example. While digging through my old files I found all the tokens I had done with Token Tool … Continue reading Fallout Tokens

My minimald6 games: Fangs
The series to introduce my minimald6 games continues. The second game I wrote and want to introduce is Fangs, my love letter (or blatant rip off, depending on who you ask) to Vampire the Masquerade. Compared to core minimald6 Fangs … Continue reading My minimald6 games: Fangs

My minimald6 games: Furious Roads
After introducing minimald6 it is time to show the games I made with it. The first game I wrote is my personal take on Mad Max. It was great fun to write as Post Apocalypse and especially Max always had … Continue reading My minimald6 games: Furious Roads

System Introduction: minimald6
The titular game is one I am currently enamoured with. You can get it at DtRPG for free. Without giving everything away the game works around a simple mechanic: Roll 2d6. A 5 or 6 is a success. Roll +1d6 … Continue reading System Introduction: minimald6
Setting the mood
A recent twitter discussion motivated me to write about this. Nowadays I almost exclusively play RPGs online. I prefer Fantasy Grounds when it is available but most of the time it is Roll20 due to the simplicity of setting up a game with dice macros. I have written about both in 2011 and my comments still stand in many ways, the biggest change would be I find maps less important then I did then. Regardless of the technology I use, I always find it important to set the mood for the players. To achieve this I usually create at least … Continue reading Setting the mood

70s Hyboria?
In a few weeks I am scheduled to run a one shot for my regular gaming group. A game I have written (and will soon post here also) called Get Funky won the group vote. It is heavily inspired by … Continue reading 70s Hyboria?

Blood & Bile released
The dead have risen from their graves, and the zombie apocalypse is now at hand. Your hometown has been overrun, and who knows how the rest of the world is faring? But here’s the twist: you aren’t some weak and … Continue reading Blood & Bile released
New Edge: Bodyguard
Hello World, During my conversion of John Sinclair to Savage Worlds I had to think about a way to simulate a special Class feature. John Sinclair contains a Bodyguard Player class which has the special feature that they can take a hit for another Character by spending the equivalent of a Bennie. Since one of the players has that class I could not convert without it. So here is my take. A new Edge: Bodyguard (Professional) Spirit D6 Vigor D8 The Character can leap in front of an attack that would otherwise have hit another character by spending a Bennie. … Continue reading New Edge: Bodyguard