Busy times and a preview

Hello World, sadly I am a bit more busy the last two weeks than usual, hence my irregular posting schedule. Hopefully everything returns to normal soon. More work on one side and then Deus Ex : Human Revolution takes a bite out of my time too, great game. On my second run through now. Besides that I am also working on material for my John Sinclair campaign, I have neglected that while working on Savage Space . But there is nothing there worth posting as a lot of work has been done by Rel already with his “Dark Days, Darker Nights”fan … Continue reading Busy times and a preview

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Technoir : Transmission Frankfurt Main Cityplex

Hello World! As a slight detour from my usual Savage Worlds posting I will quickly visit Technoir. I mentioned the Transmissions earlier here on my blog and have been working on one myself since then. Creating it was a lot harder than I expected, but I learned a lot during the process. Mostly that Open Office is no tool to do layout with.. As the name suggests the Transmission is about Frankfurt/Main in Germany. It has banks, terrorists, AI, a plane crash, a boat chase, drugs, a bomb, a KSK unit, the russian  mob and more! If interest is there … Continue reading Technoir : Transmission Frankfurt Main Cityplex

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Savage Worlds Adventure for Thrilling Tales: Hold it right there Dr. Totmacher!

Those where the last words I shouted at him across a rooftop in Manhattan. He did not Stop. He Jumped and I thought he was going to fall. But at the last second he got a hold of the rope ladder that his cronies lowered from an airship above. Luckily he had to leave some of his research behind. That is how we found out where he was going to be. Syria! He was opening the ancient Temple of Shimati deep in the desert, following a trail to the fabled tablets of destiny of old Mesopotamia. We could not let him get his hands on the tablets, the danger was far to great. When we arrived we quickly found out the site was secured like a military base. Frontal assault was out of the question. We called in many favors from our more… shady acquaintances. Finallya contact sent us to an old grave robber who  was in that temple once, as a boy. He could hardly speak. He was blind on one eye and had lost a leg. It is a wonder he was still alive. During the conversation we learned he still counts himself lucky. He had lost his older brother in the temple and barely escaped himself with a small golden statue. Thanks to selling this staute he could live comfortably ever since. He would not tell us how he lost his brother or his leg and eye. After some gentle persuasion on our part he was willing to let his grandson Aziz lead us to the secret entrance they had used so many years ago. The main gate was supposedly impossible to open. We had to hurry. This was our only chance. We must stop Dr. Totmacher !

Savage Worlds IconHello World,

This Scenario is again based on a Map by Dyson Logos from his “A Character for every Game” Blog. As he graciously allows other blogs to use his maps I will. Onwards to Adventure!

Continue reading “Savage Worlds Adventure for Thrilling Tales: Hold it right there Dr. Totmacher!”

Savage Worlds Adventure for Necropolis: Outpost CVIII, please come in.

Savage Worlds IconHello World,

This Scenario is based on a Map by Dyson Logos from his “A Character for every Game” Blog. Luckily he graciously allows other blogs to use his maps.  For some reason I saw it and immediately had a Scenario in mind that I had to type out. So here my attempt at a quick Scenario.

“Lance VI, please come in, this is command. We received an emergency signal from Infantry Outpost CVIII. It was sent off by Chaplain Grefoy Mercer.  We lost contact however. You are the closest unit in the area. Immediately change course to sector 4QFK1348. Scout the area and report back any findings. Command out”.  This Patrol seems to never end. It is the third day we are out here, confined within  Deliverance, our trusty Prophet APC. My man are tired and our ammunition runs low.  The Rephaim are unusually active lately. But a Knight always fulfills his duty. “Man” the Knight shouts “Change of plans, we are not going home yet.  Franklin, pedal to the metal, we have us a Chaplain to rescue.”


On the surface this is a usual Rescue mission. Upon arriving at the Outpost there is at first no sign of a disturbance. The characters must first open the entrance with their a manual override since the power is out.  Just as they enter a nasty storm comes up and will interfere with their comms in the Pacifier. The only way to call someone is from the tower. Inside they will discover that the Outpost has been infiltrated and taken over by Rephaim. They have to use all their skill and cleverness to fight through the overrun base and rescue the Chaplain. Unless they find out how and where the Rephaim gained entrance this will be nigh impossible however as a steady stream of reinforcements arrives. When they have closed the entrance they are not our of trouble yet. In the Mess hall a truly Hellish abomination awaits. Only if they destroy this creature they will be able to save the Chaplain and the treasure he protects…

Continue reading “Savage Worlds Adventure for Necropolis: Outpost CVIII, please come in.”