New Game: The 6Q System

Welcome back! It has been a while that I released anything. This time it is the 6Q System. I based it on the excellent Freeform Universal system by Nathan Russel. My goal with this game is to facilitate quick collaborative … Continue reading New Game: The 6Q System

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Setting the mood

  A recent twitter discussion motivated me to write about this. Nowadays I almost exclusively play RPGs online. I prefer Fantasy Grounds when it is available but most of the time it is Roll20 due to the simplicity of setting up a game with dice macros. I have written about both in 2011 and my comments still stand in many ways, the biggest change would be I find maps less important then I did then. Regardless of the technology I use, I always find it important to set the mood for the players. To achieve this I usually create at least … Continue reading Setting the mood

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